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Color Material

Color material displays a solid color inside a child screen. It does not require file upload and is useful for backgrounds, color blocks, placeholders, and information panels.

media_color

Suitable Use Cases

  • Provide a solid background for text or widgets.
  • Create color blocks in a split-screen layout.
  • Use as a temporary placeholder while building a program.
  • Serve as a base layer for images, clocks, weather, or other content.

Parameters

Color

Click the color circle to open the color picker. The color value is shown below it, such as 0xFF000000.

The value usually contains alpha and RGB information. The first two characters FF mean fully opaque, and the last six characters represent the color.

Stay Time

Controls how long the color material stays on screen. When multiple media items rotate, the next item plays after this duration.

Tips

If you only need a program or child screen background, you may also use the background settings. Use color material when the color block should rotate, be clickable, or be controlled as an independent media item.

Color material works well with text material. For example, place a dark color material as a base layer, then place white text on top for a clear notice area.

If you need transparency, adjust the alpha value in the color picker. The final effect also depends on the Player end and the content below it.

Click Events

Color material supports click events. In touch-screen scenarios, it can act as a button background or clickable area. Ordinary display screens usually do not need click events.